Super Mario Bros. film review: It’s-a medicore, Mario!
I wrote this for The Stranger in Seattle, ahead of what I assume will be a bazillion-dollar box office gross. Super Mario Bros. film review (thestranger.com)
I wrote this for The Stranger in Seattle, ahead of what I assume will be a bazillion-dollar box office gross. Super Mario Bros. film review (thestranger.com)
I had a blast chronicling the creation of The Simpsons Colonoscopy Party, a bizarre arcade cabinet that resides at Seattle’s Time Warp bar in the Capitol Hill neighborhood. Turns out, it’s a “butt-shaped iceberg” that hints to a larger tech-arts scene in the city. My latest for Seattle newspaper The…
Hi from the 2023 Game Developers Conference! I’m contributing to GameDeveloper.com’s coverage of the annual event in San Francisco this week, which means I’m attending panels and playing video games. Some highlights: If you’ve gotten all the way to the end of this list, I’d love to hear your thoughts…
Thanks to the team at Digital Foundry for having me on once again to talk about the business of gaming and the art of higher-fidelity technology. This is my third time guesting on the YouTube channel’s weekly talk show (other Sam cameos can be found here and here), and this…
My latest game-history retrospective at Game Developer tells the story of World of Goo, which turns 15 years old this year… or maybe 18 years old… or even further than that, if you account for the engineering puzzles and contraptions that its co-creator Kyle Gabler built out of real-world trash…
Head to gamedeveloper.com to learn, among other things, how John Madden Football ’93 changed the future of the “immersive sim” genre (yes, really). Thanks to Ultima Underworld director Paul Neurath for taking some time to chat with me on the eve of that PC classic’s 30th anniversary. Madden ’93 and…
sam alt samred dolt colm — remove the “l”s to e-mail me. I check the spam queue every few days.
Welcome, and thanks for successfully spelling my last name. Click through for a full list of writing and editing credits. _ Ars Technica – Video games, software, gadgets, geek culture, arts The New York Times – Video games, geek culture Game Developer – Video games, history of technology The Stranger – Video/board games, pop…