Article/interview: The history of games-emulation pioneer Randy Linden
Really fun interview here with Randy Linden, whose claims to fame include the ambitious Super Nintendo version of Doom, an aut
Super Mario Bros. film review: It’s-a medicore, Mario!
I wrote this for The Stranger in Seattle, ahead of what I assume will be a bazillion-dollar box office gross. Super Mario Bros
Article/interview: How Seattle’s weirdest arcade cabinet connects to a larger tech-arts scene
I had a blast chronicling the creation of The Simpsons Colonoscopy Party, a bizarre arcade cabinet that resides at SeattleR
GDC 2023, pt. 1: Accessibility in video games, Spider-Man on PC, some cool indies
Hi from the 2023 Game Developers Conference! I’m contributing to GameDeveloper.com’s coverage of the annual event
Article/interview: The 15th anniversary of World of Goo
My latest game-history retrospective at Game Developer tells the story of World of Goo, which turns 15 years old this yearR
Article/interview: The 30th anniversary of Ultima Underworld
Head to gamedeveloper.com to learn, among other things, how John Madden Football ’93 changed the future of the “im
Monday Game Music: “Theme of Athletic,” Koji Kondo
When Yoshi’s Island hit stores in 1995, mainstream 3D gaming was already wowing shoppers with brand-new “graphics&